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Last Fight

ROLE

Designer/Developer

DESCRIPTION

First-person shooter game. Player controlled character has to fight his way back to an occupied town. The whole map can be divided into three main areas: the town, underground sewer, and the castle where is the boss fight. Players can obtain powerups, ammos, and health regen orbs crossing the map or drop from defeated enemies.

YEAR

GENRE

PLATFORM

PC

First-person shooter

2021

Detailed Info
  • Create the powerup, ammo, and the health pickup orbs

  • Designed and create the layout of the entire map, enemies locations, and puzzles

  • Balanced the damage, health, powerups, ammo count to make the game be both beatable and challenging

  • Set up the boss fight scene the layout of the boss room

Role/Works

System Design

I Create different pickups in the game. There are ammo packs to refill ammo, health regen to regenerate health, power up to permanently increase weapon power, and the machine gun power orb that turns the player into a shooting torrent for a while.

I made the loot drop system in the game where the enemies have a chance to drop one of the pickup items upon death. I balanced the drop rate for each item countless times to keep the gameplay in a reasonable difficulty.

I created three levels of AI, the regular enemy with a red health bar, move slow, damage low, and has a low health pool.  The blue health bar elite enemy moves faster, has higher damage, and higher health pool. The boss enemy in the end of the level has the highest movement speed, highest damage, and largest health pool.

Level Design

For the beginning sections I created an invaded villiage guarded by enemies. After the village, the player follows the tunnel go into the sewer secene. Using jumping pads, moving platforms, the player move onto the next area.

Moving onto the bridge, I designed a close encounter arear where the player can utilize the machine gun orb to clear the enemy. Also it acts as a test for player's damage, ammo, and health to prevent any speed runer cut through all the previous content.

I designed the boss fight where the player has to use previously learned mechanics and technics to against this powerful creature. The boss has way faster movement speed than the player and crazy fast shooting rate. The goal is to keep distance with the boss, the player will have to use the jumping pad to move to the highground or another jumping pad to keep the boss in the brown(slow) zone. Player can choose another strategy which is jumping into the middle of the mud to pick up the machine gun orb.

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